feat: clang tidy correction
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@ -55,7 +55,7 @@ int main() {
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glDebugMessageCallback(MessageCallback, 0);
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glDebugMessageCallback(MessageCallback, nullptr);
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Shader simpleShader;
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Shader simpleShader;
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simpleShader.init(
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simpleShader.init(
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@ -85,7 +85,7 @@ int main() {
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// Object teapot = Object::LoadFile("./assets/kastrula/kastrula.obj");
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// Object teapot = Object::LoadFile("./assets/kastrula/kastrula.obj");
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// Object bricks = Object::LoadFile("./assets/bricks/bricks.obj");
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// Object bricks = Object::LoadFile("./assets/bricks/bricks.obj");
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Object lightSource = Object::LoadFile("./assets/cube.obj");
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Object lightSource = Object::LoadFile("./assets/cube.obj");
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Object target = Object::LoadFile("./assets/car/car.obj");
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Object target = Object::LoadFile("./assets/monkey.obj");
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bool paused = false;
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bool paused = false;
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