feat: engine as library

This commit is contained in:
2025-10-16 19:43:51 +02:00
parent 165073c36d
commit aa7aafe944
42 changed files with 160 additions and 147 deletions

View File

@ -0,0 +1,37 @@
#ifndef RENDERER_H_
#define RENDERER_H_
#include <glm/glm.hpp>
#include <entt/entity/registry.hpp>
#include "engine/renderer/shader.h"
// TODO: make static or singleton
class Renderer {
public:
Renderer(entt::registry& registry);
void Render();
void Init();
void GenerateShadowMaps();
void OnWindowResized(int w, int h);
private:
void ApplyLights(Shader &shader);
void UpdateView();
void RenderScene(Shader &shader);
private:
Shader m_shader;
Shader m_depthShader;
entt::registry& m_registry;
// unsigned int m_depth_fbo;
// unsigned int m_depthMap;
glm::mat4 m_model;
glm::mat4 m_proj;
glm::mat4 m_view;
};
#endif // RENDERER_H_