feat: window class enhancements
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@ -14,7 +14,7 @@
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class Window : public EventBus {
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private:
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SDL_Window *m_window;
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SDL_Window *m_handle;
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SDL_GLContext m_context;
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int m_width;
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@ -23,7 +23,14 @@ private:
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bool m_is_open;
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public:
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Window();
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Window(const char* title, int width, int height);
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~Window();
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Window(Window&& window) noexcept;
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Window& operator=(Window&& window) noexcept;
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Window(const Window& window) noexcept = delete;
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Window& operator=(const Window& window) noexcept = delete;
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public:
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[[nodiscard]] inline int GetWidth() const { return m_width; }
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[[nodiscard]] inline int GetHeight() const { return m_height; }
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