feat: cmake config (windows)

This commit is contained in:
2025-10-01 09:12:57 +02:00
parent 9dbd600c57
commit 9b18f8a902

View File

@ -1,29 +1,55 @@
cmake_minimum_required(VERSION 3.11) cmake_minimum_required(VERSION 3.16)
project(CodingGame LANGUAGES C CXX) project(CodingGame LANGUAGES C CXX)
include(FetchContent) # --- deps via vcpkg ---
# (vcpkg installs decide static vs shared; no "SDL3-shared" component needed)
find_package(SDL3 CONFIG REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW CONFIG REQUIRED)
find_package(glm CONFIG REQUIRED)
FetchContent_Declare( # --- exe ---
glm add_executable(CodingGame
GIT_REPOSITORY https://github.com/g-truc/glm.git src/prelude.cpp
GIT_TAG bf71a834948186f4097caa076cd2663c69a10e1e #refs/tags/1.0.1 src/file_manager.cpp
src/shader.cpp
src/block.cpp
src/vertex.cpp
src/texture.cpp
src/model.cpp
src/main.cpp
) )
FetchContent_MakeAvailable(glm) set_property(TARGET CodingGame PROPERTY CXX_STANDARD 17)
set_property(TARGET CodingGame PROPERTY CXX_STANDARD_REQUIRED ON)
find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3-shared) file(COPY ${CMAKE_SOURCE_DIR}/src/shaders DESTINATION ${CMAKE_BINARY_DIR}/)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
# Add -ggdb to debug builds target_include_directories(CodingGame PRIVATE
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -ggdb") ${CMAKE_SOURCE_DIR}/include
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb") ${CMAKE_SOURCE_DIR}/contrib
)
add_executable(CodingGame src/prelude.cpp src/file_manager.cpp src/shader.cpp src/block.cpp src/vertex.cpp src/texture.cpp src/model.cpp src/main.cpp) target_link_libraries(CodingGame PRIVATE
glm::glm
OpenGL::GL
SDL3::SDL3 # vcpkgs SDL3 target
GLEW::GLEW
)
set_property(TARGET CodingGame PROPERTY CXX_STANDARD_REQUIRED 17) # Debug flags per toolchain
if (MSVC)
target_compile_options(CodingGame PRIVATE $<$<CONFIG:Debug>:/Zi>)
target_link_options(CodingGame PRIVATE $<$<CONFIG:Debug>:/DEBUG:FULL>)
else()
target_compile_options(CodingGame PRIVATE $<$<CONFIG:Debug>:-ggdb>)
endif()
file(COPY src/shaders DESTINATION ${CMAKE_BINARY_DIR}/) # --- copy runtime DLLs next to the exe on Windows ---
# (CMake 3.21+)
target_include_directories(CodingGame PRIVATE ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/contrib) if (WIN32)
target_link_libraries(CodingGame PRIVATE SDL3::SDL3 OpenGL::GL GLEW::GLEW glm::glm) add_custom_command(TARGET CodingGame POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_RUNTIME_DLLS:CodingGame> $<TARGET_FILE_DIR:CodingGame>
COMMAND_EXPAND_LISTS)
endif()