feat: entt library

This commit is contained in:
2025-10-08 18:17:47 +02:00
parent 4e86d92987
commit 99f5cd3715
15 changed files with 129 additions and 143 deletions

View File

@ -16,26 +16,31 @@
#include "renderer/wavefront.h"
#include "renderer/engine.h"
#include "renderer/renderer.h"
#include "ecs/entity.h"
#include "IO/file_manager.h"
#include "components/transform.h"
#include "components/light.h"
#include "components/camera.h"
#include "components/mesh.h"
class Game : public IApplication {
public:
Game()
: m_light(ecs::Entity(ecs::Mesh(Object::LoadFile("./assets/cube.obj")))),
m_camera(ecs::Entity(ecs::Mesh(nullptr))),
m_target(ecs::Entity(ecs::Mesh(Object::LoadFile("./assets/monkey.obj")))),
m_renderer(m_light, m_camera) {
// Object* lightObj = Object::LoadFile("./assets/cube.obj");
// ecs::Mesh lightMesh = ecs::Mesh(lightObj);
// m_light = ecs::Entity(lightMesh);
m_light.transform.pos = glm::vec3(-5.f, 5.f, 5.f);
Game() {
Object* lightObj = Object::LoadFile("./assets/cube.obj");
const auto lightEntity = m_registry.create();
m_registry.emplace<transform>(lightEntity, glm::vec3(-5.f, 5.f, 5.f), glm::vec3(0.f));
m_registry.emplace<light>(lightEntity);
m_registry.emplace<mesh>(lightEntity, std::unique_ptr<Object>(lightObj));
// Object* cameraObj = nullptr;
// ecs::Mesh cameraMesh = ecs::Mesh(cameraObj);
// m_camera = ecs::Entity(cameraMesh);
m_camera.transform.pos = glm::vec3(0.f, 0.f, 2.f);
const auto cameraEntity = m_registry.create();
m_registry.emplace<transform>(cameraEntity, glm::vec3(0.f, 0.f, 2.f));
m_registry.emplace<camera>(cameraEntity, glm::vec3(0.f, 0.f, 2.f));
Object* targetObj = Object::LoadFile("./assets/monkey.obj");
const auto targetEntity = m_registry.create();
m_registry.emplace<transform>(targetEntity, glm::vec3(0.f));
m_registry.emplace<mesh>(targetEntity, std::unique_ptr<Object>(targetObj));
}
~Game() override {}
@ -100,8 +105,11 @@ public:
if (state[SDL_SCANCODE_SPACE]) velocity.y += 1.f;
if (state[SDL_SCANCODE_LSHIFT]) velocity.y -= 1.f;
m_camera.transform.pos += velocity * deltaTime * 2.5f; // speed is e.g. 2.5f
m_camera.transform.rot = cameraViewDirection;
auto view = m_registry.view<camera, transform>();
for (auto [cam, camTransform] : view.each()) {
camTransform.position += velocity * deltaTime * 2.5f; // speed is e.g. 2.5f
camTransform.rotation = cameraViewDirection;
}
// update rotation
if (!m_paused) {
@ -111,12 +119,17 @@ public:
}
}
m_target.transform.rot.y = m_angle;
auto rotateEntts = m_registry.view<transform, const mesh>();
for (auto [entity, transform, mesh] : rotateEntts.each()) {
// auto targetTransform = rotateEntts.get<transform>(entity);
if (!m_registry.all_of<light>(entity)) {
transform.rotation.y = m_angle;
}
}
}
void OnRender() override {
m_renderer.RenderLight();
m_renderer.RenderEntity(m_target);
m_renderer.Render(m_registry);
m_frameCount++;
m_currentTicks = SDL_GetTicks();
@ -131,9 +144,7 @@ public:
}
private:
Renderer m_renderer;
ecs::Entity m_target;
ecs::Entity m_light;
ecs::Entity m_camera;
entt::registry m_registry;
float m_angle;
Uint64 m_lastTicks;