feat: entt library
This commit is contained in:
55
src/main.cpp
55
src/main.cpp
@ -16,26 +16,31 @@
|
||||
#include "renderer/wavefront.h"
|
||||
#include "renderer/engine.h"
|
||||
#include "renderer/renderer.h"
|
||||
#include "ecs/entity.h"
|
||||
|
||||
#include "IO/file_manager.h"
|
||||
|
||||
#include "components/transform.h"
|
||||
#include "components/light.h"
|
||||
#include "components/camera.h"
|
||||
#include "components/mesh.h"
|
||||
|
||||
class Game : public IApplication {
|
||||
public:
|
||||
Game()
|
||||
: m_light(ecs::Entity(ecs::Mesh(Object::LoadFile("./assets/cube.obj")))),
|
||||
m_camera(ecs::Entity(ecs::Mesh(nullptr))),
|
||||
m_target(ecs::Entity(ecs::Mesh(Object::LoadFile("./assets/monkey.obj")))),
|
||||
m_renderer(m_light, m_camera) {
|
||||
// Object* lightObj = Object::LoadFile("./assets/cube.obj");
|
||||
// ecs::Mesh lightMesh = ecs::Mesh(lightObj);
|
||||
// m_light = ecs::Entity(lightMesh);
|
||||
m_light.transform.pos = glm::vec3(-5.f, 5.f, 5.f);
|
||||
Game() {
|
||||
Object* lightObj = Object::LoadFile("./assets/cube.obj");
|
||||
const auto lightEntity = m_registry.create();
|
||||
m_registry.emplace<transform>(lightEntity, glm::vec3(-5.f, 5.f, 5.f), glm::vec3(0.f));
|
||||
m_registry.emplace<light>(lightEntity);
|
||||
m_registry.emplace<mesh>(lightEntity, std::unique_ptr<Object>(lightObj));
|
||||
|
||||
// Object* cameraObj = nullptr;
|
||||
// ecs::Mesh cameraMesh = ecs::Mesh(cameraObj);
|
||||
// m_camera = ecs::Entity(cameraMesh);
|
||||
m_camera.transform.pos = glm::vec3(0.f, 0.f, 2.f);
|
||||
const auto cameraEntity = m_registry.create();
|
||||
m_registry.emplace<transform>(cameraEntity, glm::vec3(0.f, 0.f, 2.f));
|
||||
m_registry.emplace<camera>(cameraEntity, glm::vec3(0.f, 0.f, 2.f));
|
||||
|
||||
Object* targetObj = Object::LoadFile("./assets/monkey.obj");
|
||||
const auto targetEntity = m_registry.create();
|
||||
m_registry.emplace<transform>(targetEntity, glm::vec3(0.f));
|
||||
m_registry.emplace<mesh>(targetEntity, std::unique_ptr<Object>(targetObj));
|
||||
}
|
||||
~Game() override {}
|
||||
|
||||
@ -100,8 +105,11 @@ public:
|
||||
if (state[SDL_SCANCODE_SPACE]) velocity.y += 1.f;
|
||||
if (state[SDL_SCANCODE_LSHIFT]) velocity.y -= 1.f;
|
||||
|
||||
m_camera.transform.pos += velocity * deltaTime * 2.5f; // speed is e.g. 2.5f
|
||||
m_camera.transform.rot = cameraViewDirection;
|
||||
auto view = m_registry.view<camera, transform>();
|
||||
for (auto [cam, camTransform] : view.each()) {
|
||||
camTransform.position += velocity * deltaTime * 2.5f; // speed is e.g. 2.5f
|
||||
camTransform.rotation = cameraViewDirection;
|
||||
}
|
||||
|
||||
// update rotation
|
||||
if (!m_paused) {
|
||||
@ -111,12 +119,17 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
m_target.transform.rot.y = m_angle;
|
||||
auto rotateEntts = m_registry.view<transform, const mesh>();
|
||||
for (auto [entity, transform, mesh] : rotateEntts.each()) {
|
||||
// auto targetTransform = rotateEntts.get<transform>(entity);
|
||||
if (!m_registry.all_of<light>(entity)) {
|
||||
transform.rotation.y = m_angle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnRender() override {
|
||||
m_renderer.RenderLight();
|
||||
m_renderer.RenderEntity(m_target);
|
||||
m_renderer.Render(m_registry);
|
||||
|
||||
m_frameCount++;
|
||||
m_currentTicks = SDL_GetTicks();
|
||||
@ -131,9 +144,7 @@ public:
|
||||
}
|
||||
private:
|
||||
Renderer m_renderer;
|
||||
ecs::Entity m_target;
|
||||
ecs::Entity m_light;
|
||||
ecs::Entity m_camera;
|
||||
entt::registry m_registry;
|
||||
|
||||
float m_angle;
|
||||
Uint64 m_lastTicks;
|
||||
|
Reference in New Issue
Block a user