feat: entt library
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@ -35,6 +35,7 @@ private:
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void CreateNewMesh(const std::string& materialName);
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public:
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void Render(Shader& shader);
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[[nodiscard]] inline const std::string Name() const { return m_name; }
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private:
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std::string m_name;
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std::vector<glm::vec3> m_vertices;
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