feat: event emitter

This commit is contained in:
2025-10-22 11:31:42 +02:00
parent 31fbecbb47
commit 71f1b2c6d2
9 changed files with 147 additions and 123 deletions

View File

@ -12,6 +12,7 @@
extern IApplication* CreateApplication();
int main() {
Engine::Run(std::unique_ptr<IApplication>(CreateApplication()));
auto engine = Engine::GetInstance();
engine->Run(std::unique_ptr<IApplication>(CreateApplication()));
return 0;
}

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@ -2,7 +2,7 @@
#define APPLICATION_H_
#include "engine/scene/scene.h"
#include "engine/window/event.h"
#include "engine/window/event.hpp"
#include "engine/export.h"
class ENGINE_API IApplication {

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@ -13,15 +13,22 @@
#include "engine/app/app.h"
#include "engine/export.h"
class ENGINE_API Engine {
class ENGINE_API Engine : public EventHandler {
public:
static void Run(std::unique_ptr<IApplication> app);
static Engine* GetInstance();
void Run(std::unique_ptr<IApplication> app);
private:
static std::unique_ptr<IApplication> s_app;
static std::shared_ptr<Window> s_window;
static std::unique_ptr<Renderer> s_renderer;
static std::shared_ptr<Scene> s_scene;
static bool s_running;
Engine() {}
static Engine* s_instance;
void OnEvent(const Event& event) override;
private:
std::unique_ptr<IApplication> m_app;
std::shared_ptr<Window> m_window;
std::unique_ptr<Renderer> m_renderer;
std::shared_ptr<Scene> m_scene;
bool m_running;
};

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@ -1,81 +0,0 @@
#ifndef EVENT_H_
#define EVENT_H_
#include <functional>
#include <algorithm>
#include <typeindex>
#include <unordered_map>
#include <vector>
enum class EventType {
WINDOW_RESIZE,
WINDOW_CLOSE,
};
class Event {
public:
enum EventCategory {
WINDOW,
// KEYBOARD ...
};
Event(EventCategory category) : m_category(category) {}
virtual ~Event() {}
Event(const Event& event) = default;
inline const EventCategory GetCategory() const { return m_category; }
inline const virtual EventType GetType() const = 0;
private:
EventCategory m_category;
};
class EventDispatcher {
using Type = std::type_index;
using RawFn = std::function<void(const void*)>;
struct Slot { std::size_t id; RawFn fn; };
std::unordered_map<Type, std::vector<Slot>> subs_;
std::size_t next_id_ = 1;
public:
struct Handle {
std::type_index type{typeid(void)};
std::size_t id{0};
explicit operator bool() const { return id != 0; }
};
template<class E, class F>
Handle Subscribe(F&& f) {
auto& vec = subs_[Type(typeid(E))];
Handle h{ Type(typeid(E)), next_id_++ };
// Wrap strongly typed callback into type-erased RawFn
RawFn wrapper = [fn = std::function<void(const E&)>(std::forward<F>(f))](const void* p){
fn(*static_cast<const E*>(p));
};
vec.push_back(Slot{h.id, std::move(wrapper)});
return h;
}
// Unsubscribe with handle
void Unsubscribe(const Handle& h) {
auto it = subs_.find(h.type);
if (it == subs_.end()) return;
auto& vec = it->second;
vec.erase(std::remove_if(vec.begin(), vec.end(),
[&](const Slot& s){ return s.id == h.id; }),
vec.end());
}
// Publish immediately
template<class E>
void Dispatch(const E& e) const {
auto it = subs_.find(Type(typeid(E)));
if (it == subs_.end()) return;
for (auto& slot : it->second) slot.fn(&e);
}
};
#endif // EVENT_H_

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@ -0,0 +1,74 @@
#ifndef EVENT_H_
#define EVENT_H_
#include <functional>
#include <algorithm>
#include <typeindex>
#include <unordered_map>
#include <vector>
enum class EventType {
WINDOW_RESIZE,
WINDOW_CLOSE,
};
class Event {
public:
enum EventCategory {
WINDOW,
// KEYBOARD ...
};
Event(EventCategory category) : m_category(category) {}
virtual ~Event() {}
Event(const Event& event) = default;
inline const EventCategory GetCategory() const { return m_category; }
inline const virtual EventType GetType() const = 0;
private:
EventCategory m_category;
};
class EventHandler {
public:
EventHandler() = default;
virtual void OnEvent(const Event& event) = 0;
};
class EventEmitter {
public:
struct Handle {
std::size_t id{0};
explicit operator bool() const { return id != 0; }
};
EventEmitter() = default;
Handle Subscribe2(EventHandler* handler) {
auto slot = Slot{ m_next_id++, handler };
m_subs.push_back(slot);
return Handle{ slot.id };
}
void Unsubscribe2(const Handle& h) {
m_subs.erase(std::remove_if(m_subs.begin(), m_subs.end(),
[&](const Slot& s){ return s.id == h.id; }),
m_subs.end());
}
protected:
void EmitEvent(const Event& event) {
for (auto &sub : m_subs) {
sub.handler->OnEvent(event);
}
}
private:
struct Slot { std::size_t id; EventHandler* handler; };
std::vector<Slot> m_subs;
std::size_t m_next_id = 1;
};
#endif // EVENT_H_

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@ -1,7 +1,7 @@
#ifndef WINDOW_EVENTS_H_
#define WINDOW_EVENTS_H_
#include "engine/window/event.h"
#include "engine/window/event.hpp"
class WindowEvent : public Event {
public:

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@ -3,7 +3,7 @@
#include <SDL3/SDL.h>
#include <memory>
#include "engine/window/event.h"
#include "engine/window/event.hpp"
#define ENGINE_GL_MAJOR_VERSION 4
#define ENGINE_GL_MINOR_VERSION 6
@ -13,7 +13,7 @@
#define DEFAULT_WIDTH 1024
#define DEFAULT_HEIGHT 768
class Window : public EventDispatcher {
class Window : public EventEmitter {
friend class Engine;
private:
Window();

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@ -2,48 +2,67 @@
#include "engine/renderer/core.h"
#include "engine/window/event.h"
#include "engine/window/event.hpp"
#include "engine/renderer/wavefront.h"
std::unique_ptr<IApplication> Engine::s_app = nullptr;
std::shared_ptr<Window> Engine::s_window = nullptr;
std::unique_ptr<Renderer> Engine::s_renderer = nullptr;
std::shared_ptr<Scene> Engine::s_scene = nullptr;
bool Engine::s_running = false;
Engine* Engine::s_instance = nullptr;
void Engine::Run(std::unique_ptr<IApplication> app) {
s_scene = std::make_shared<Scene>();
s_renderer = std::make_unique<Renderer>(s_scene);
s_window = Window::GetInstance();
s_app = std::move(app);
s_running = true;
m_scene = std::make_shared<Scene>();
m_renderer = std::make_unique<Renderer>(m_scene);
m_window = Window::GetInstance();
m_app = std::move(app);
m_running = true;
s_app->OnInit(s_scene);
s_renderer->Init();
m_app->OnInit(m_scene);
m_renderer->Init();
s_window->Subscribe<WindowCloseEvent>([&](const WindowCloseEvent& e) {
s_running = false;
s_app->OnEvent(e);
});
// m_window->Subscribe<WindowCloseEvent>([&](const WindowCloseEvent& e) {
// m_app->OnEvent(e);
// });
s_window->Subscribe<WindowResizeEvent>([&](const WindowResizeEvent& e) {
s_renderer->OnWindowResized(e.GetWidth(), e.GetHeight());
s_app->OnEvent(e);
});
// m_window->Subscribe<WindowResizeEvent>([&](const WindowResizeEvent& e) {
// m_renderer->OnWindowResized(e.GetWidth(), e.GetHeight());
// m_app->OnEvent(e);
// });
while (s_running) {
s_window->ProcessEvents();
m_window->Subscribe2(this);
s_app->OnUpdate();
while (m_running) {
m_window->ProcessEvents();
s_renderer->Render();
m_app->OnUpdate();
s_window->SwapBuffers();
m_renderer->Render();
m_window->SwapBuffers();
}
s_app->OnShutdown();
m_app->OnShutdown();
s_window->Destroy();
s_app.reset();
m_window->Destroy();
m_app.reset();
}
void Engine::OnEvent(const Event& event) {
m_app->OnEvent(event);
if (event.GetCategory() == Event::EventCategory::WINDOW) {
if (event.GetType() == EventType::WINDOW_RESIZE) {
auto e = static_cast<const WindowResizeEvent&>(event);
m_renderer->OnWindowResized(e.GetWidth(), e.GetHeight());
}
if (event.GetType() == EventType::WINDOW_CLOSE) {
m_running = false;
}
}
}
Engine* Engine::GetInstance() {
if (!s_instance) {
s_instance = new Engine();
}
return s_instance;
}

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@ -101,10 +101,12 @@ void Window::ProcessEvents() {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
Dispatch(WindowCloseEvent());
EmitEvent(WindowCloseEvent{});
break;
case SDL_EVENT_KEY_DOWN:
if (event.key.scancode == SDL_SCANCODE_ESCAPE) {
Dispatch(WindowCloseEvent());
EmitEvent(WindowCloseEvent{});
}
if (event.key.scancode == SDL_SCANCODE_F11) {
bool isFullscreen = SDL_GetWindowFlags(m_handle) & SDL_WINDOW_FULLSCREEN;
@ -122,7 +124,9 @@ void Window::ProcessEvents() {
0,
width,
height);
Dispatch(WindowResizeEvent(static_cast<unsigned int>(m_width), static_cast<unsigned int>(m_height)));
auto event = WindowResizeEvent(static_cast<unsigned int>(m_width), static_cast<unsigned int>(m_height));
Dispatch(event);
EmitEvent(event);
SDL_SetWindowRelativeMouseMode(m_handle, true);
SDL_Rect boundaries = {0, 0, m_width, m_height};
SDL_SetWindowMouseRect(m_handle, &boundaries);