feat: event emitter
This commit is contained in:
@ -12,6 +12,7 @@
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extern IApplication* CreateApplication();
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int main() {
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Engine::Run(std::unique_ptr<IApplication>(CreateApplication()));
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auto engine = Engine::GetInstance();
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engine->Run(std::unique_ptr<IApplication>(CreateApplication()));
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return 0;
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}
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@ -2,7 +2,7 @@
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#define APPLICATION_H_
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#include "engine/scene/scene.h"
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#include "engine/window/event.h"
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#include "engine/window/event.hpp"
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#include "engine/export.h"
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class ENGINE_API IApplication {
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@ -13,15 +13,22 @@
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#include "engine/app/app.h"
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#include "engine/export.h"
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class ENGINE_API Engine {
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class ENGINE_API Engine : public EventHandler {
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public:
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static void Run(std::unique_ptr<IApplication> app);
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static Engine* GetInstance();
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void Run(std::unique_ptr<IApplication> app);
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private:
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static std::unique_ptr<IApplication> s_app;
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static std::shared_ptr<Window> s_window;
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static std::unique_ptr<Renderer> s_renderer;
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static std::shared_ptr<Scene> s_scene;
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static bool s_running;
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Engine() {}
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static Engine* s_instance;
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void OnEvent(const Event& event) override;
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private:
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std::unique_ptr<IApplication> m_app;
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std::shared_ptr<Window> m_window;
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std::unique_ptr<Renderer> m_renderer;
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std::shared_ptr<Scene> m_scene;
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bool m_running;
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};
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@ -1,81 +0,0 @@
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#ifndef EVENT_H_
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#define EVENT_H_
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#include <functional>
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#include <algorithm>
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#include <typeindex>
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#include <unordered_map>
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#include <vector>
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enum class EventType {
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WINDOW_RESIZE,
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WINDOW_CLOSE,
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};
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class Event {
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public:
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enum EventCategory {
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WINDOW,
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// KEYBOARD ...
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};
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Event(EventCategory category) : m_category(category) {}
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virtual ~Event() {}
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Event(const Event& event) = default;
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inline const EventCategory GetCategory() const { return m_category; }
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inline const virtual EventType GetType() const = 0;
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private:
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EventCategory m_category;
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};
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class EventDispatcher {
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using Type = std::type_index;
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using RawFn = std::function<void(const void*)>;
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struct Slot { std::size_t id; RawFn fn; };
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std::unordered_map<Type, std::vector<Slot>> subs_;
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std::size_t next_id_ = 1;
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public:
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struct Handle {
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std::type_index type{typeid(void)};
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std::size_t id{0};
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explicit operator bool() const { return id != 0; }
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};
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template<class E, class F>
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Handle Subscribe(F&& f) {
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auto& vec = subs_[Type(typeid(E))];
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Handle h{ Type(typeid(E)), next_id_++ };
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// Wrap strongly typed callback into type-erased RawFn
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RawFn wrapper = [fn = std::function<void(const E&)>(std::forward<F>(f))](const void* p){
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fn(*static_cast<const E*>(p));
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};
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vec.push_back(Slot{h.id, std::move(wrapper)});
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return h;
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}
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// Unsubscribe with handle
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void Unsubscribe(const Handle& h) {
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auto it = subs_.find(h.type);
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if (it == subs_.end()) return;
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auto& vec = it->second;
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vec.erase(std::remove_if(vec.begin(), vec.end(),
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[&](const Slot& s){ return s.id == h.id; }),
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vec.end());
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}
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// Publish immediately
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template<class E>
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void Dispatch(const E& e) const {
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auto it = subs_.find(Type(typeid(E)));
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if (it == subs_.end()) return;
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for (auto& slot : it->second) slot.fn(&e);
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}
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};
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#endif // EVENT_H_
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74
engine/include/engine/window/event.hpp
Normal file
74
engine/include/engine/window/event.hpp
Normal file
@ -0,0 +1,74 @@
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#ifndef EVENT_H_
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#define EVENT_H_
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#include <functional>
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#include <algorithm>
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#include <typeindex>
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#include <unordered_map>
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#include <vector>
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enum class EventType {
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WINDOW_RESIZE,
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WINDOW_CLOSE,
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};
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class Event {
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public:
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enum EventCategory {
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WINDOW,
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// KEYBOARD ...
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};
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Event(EventCategory category) : m_category(category) {}
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virtual ~Event() {}
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Event(const Event& event) = default;
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inline const EventCategory GetCategory() const { return m_category; }
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inline const virtual EventType GetType() const = 0;
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private:
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EventCategory m_category;
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};
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class EventHandler {
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public:
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EventHandler() = default;
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virtual void OnEvent(const Event& event) = 0;
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};
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class EventEmitter {
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public:
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struct Handle {
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std::size_t id{0};
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explicit operator bool() const { return id != 0; }
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};
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EventEmitter() = default;
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Handle Subscribe2(EventHandler* handler) {
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auto slot = Slot{ m_next_id++, handler };
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m_subs.push_back(slot);
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return Handle{ slot.id };
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}
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void Unsubscribe2(const Handle& h) {
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m_subs.erase(std::remove_if(m_subs.begin(), m_subs.end(),
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[&](const Slot& s){ return s.id == h.id; }),
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m_subs.end());
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}
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protected:
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void EmitEvent(const Event& event) {
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for (auto &sub : m_subs) {
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sub.handler->OnEvent(event);
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}
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}
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private:
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struct Slot { std::size_t id; EventHandler* handler; };
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std::vector<Slot> m_subs;
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std::size_t m_next_id = 1;
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};
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#endif // EVENT_H_
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@ -1,7 +1,7 @@
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#ifndef WINDOW_EVENTS_H_
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#define WINDOW_EVENTS_H_
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#include "engine/window/event.h"
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#include "engine/window/event.hpp"
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class WindowEvent : public Event {
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public:
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@ -3,7 +3,7 @@
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#include <SDL3/SDL.h>
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#include <memory>
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#include "engine/window/event.h"
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#include "engine/window/event.hpp"
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#define ENGINE_GL_MAJOR_VERSION 4
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#define ENGINE_GL_MINOR_VERSION 6
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@ -13,7 +13,7 @@
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#define DEFAULT_WIDTH 1024
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#define DEFAULT_HEIGHT 768
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class Window : public EventDispatcher {
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class Window : public EventEmitter {
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friend class Engine;
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private:
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Window();
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