feat: refactor and move out the renderer with entt registry + better event system
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@ -100,11 +100,11 @@ void Window::ProcessEvents() {
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switch (event.type) {
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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case SDL_EVENT_QUIT:
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Dispatch(WindowCloseRequested());
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Dispatch(WindowCloseEvent());
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break;
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case SDL_EVENT_KEY_DOWN:
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if (event.key.scancode == SDL_SCANCODE_ESCAPE) {
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Dispatch(WindowCloseRequested());
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Dispatch(WindowCloseEvent());
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}
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if (event.key.scancode == SDL_SCANCODE_F11) {
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bool isFullscreen = SDL_GetWindowFlags(m_handle) & SDL_WINDOW_FULLSCREEN;
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@ -122,7 +122,7 @@ void Window::ProcessEvents() {
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0,
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width,
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height);
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Dispatch(WindowResized{ m_width, m_height });
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Dispatch(WindowResizeEvent(static_cast<unsigned int>(m_width), static_cast<unsigned int>(m_height)));
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SDL_SetWindowRelativeMouseMode(m_handle, true);
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SDL_Rect boundaries = {0, 0, m_width, m_height};
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SDL_SetWindowMouseRect(m_handle, &boundaries);
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