feat: object enable batch

This commit is contained in:
2025-10-16 14:06:53 +02:00
parent ec92a3310e
commit 4deb22f37d

View File

@ -392,6 +392,24 @@ Object* Object::LoadFile(const std::string& filename) {
return obj; return obj;
} }
void Object::EnableBatch(unsigned int instanceVBO) {
for (auto &mesh : m_meshes) {
mesh.Bind();
glBindBuffer(GL_ARRAY_BUFFER, instanceVBO);
std::size_t vec4Size = sizeof(glm::vec4);
for (int i = 0; i < 4; ++i) {
glEnableVertexAttribArray(3 + i); // use locations 3,4,5,6 for instance matrix
glVertexAttribPointer(3 + i, 4, GL_FLOAT, GL_FALSE,
sizeof(glm::mat4), (void*)(i * vec4Size));
glVertexAttribDivisor(3 + i, 1); // IMPORTANT: one per instance, not per vertex
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
mesh.Unbind();
}
}
// void Object::Render(Shader& shader) // void Object::Render(Shader& shader)
// { // {
@ -420,7 +438,7 @@ Object* Object::LoadFile(const std::string& filename) {
// } // }
// } // }
void Object::Render(Shader& shader) void Object::Render(Shader& shader, unsigned int count)
{ {
for (auto &mesh : m_meshes) for (auto &mesh : m_meshes)
{ {
@ -484,7 +502,7 @@ void Object::Render(Shader& shader)
} }
// --- Render mesh --- // --- Render mesh ---
mesh.Render(); mesh.Render(count);
} }
} }