feat: dynamic library support
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@ -2,9 +2,11 @@
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#define COMPONENTS_LIGHT_H_
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#include <glm/glm.hpp>
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#include "engine/renderer/renderer.h"
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struct light {
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#include "engine/renderer/renderer.h"
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#include "engine/export.h"
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struct ENGINE_API light {
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friend class Renderer;
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public:
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enum LightType {
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