feat: dynamic glew linking on windows
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@ -1,7 +1,11 @@
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#ifndef PRELUDE_H_
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#ifndef PRELUDE_H_
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#define PRELUDE_H_
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#define PRELUDE_H_
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#ifndef WIN32
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#define GLEW_STATIC
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#define GLEW_STATIC
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#endif
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include "SDL3/SDL.h"
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#include "SDL3/SDL.h"
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struct RenderContext {
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struct RenderContext {
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