fix: entity works
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@ -110,7 +110,7 @@ void Renderer::UpdateView() {
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auto camView = m_scene->m_registry.view<camera>();
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auto camTransform = camView.size() > 0 ?
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m_scene->m_registry.get<transform>(camView.back()) :
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transform {glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 0.f)};
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transform {glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 0.f), glm::vec3(1.f, 1.f, 1.f)};
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m_view = glm::lookAt(
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camTransform.position,
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