fix: entity works

This commit is contained in:
2025-10-22 16:14:20 +02:00
parent 4798c52e51
commit 37d35f990d
5 changed files with 26 additions and 12 deletions

View File

@ -110,7 +110,7 @@ void Renderer::UpdateView() {
auto camView = m_scene->m_registry.view<camera>();
auto camTransform = camView.size() > 0 ?
m_scene->m_registry.get<transform>(camView.back()) :
transform {glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 0.f)};
transform {glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 0.f), glm::vec3(1.f, 1.f, 1.f)};
m_view = glm::lookAt(
camTransform.position,