feat: opengl buffer & nested uniform buffer class

This commit is contained in:
2025-10-23 22:42:41 +02:00
parent 3574634c4c
commit 337da2b3b7
3 changed files with 103 additions and 0 deletions

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#ifndef OPENGL_BUFFERS_H_
#define OPENGL_BUFFERS_H_
#include <GL/glew.h>
#include "engine/export.h"
namespace Core {
namespace OpenGL {
using BufferTarget = GLenum;
using BufferUsage = GLenum;
using BufferID = unsigned int;
class ENGINE_API Buffer {
public:
Buffer(BufferTarget target, BufferUsage usage);
void Data(void* data, size_t size);
void SubData(void *data, size_t size, size_t offset);
void BindBuffer(unsigned int index);
void BindBufferRanged(unsigned int index, size_t offset, size_t size);
protected:
void Bind();
void Unbind();
private:
BufferID m_buffer;
BufferTarget m_target;
BufferUsage m_usage;
};
class ENGINE_API UniformBuffer : public Buffer {
public:
UniformBuffer(size_t size, unsigned int index);
public:
};
} // namespace OpenGL
} // namespace Core
#endif // OPENGL_BUFFERS_H_