chore: rename transform to Transform
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@ -9,7 +9,7 @@ namespace Core {
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struct ENGINE_API batch {
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friend class Renderer;
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public:
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// requires transform component
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// requires Transform component
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struct item {
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unsigned int batchId;
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};
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@ -5,7 +5,7 @@
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#include "engine/export.h"
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namespace Core {
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struct ENGINE_API transform {
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struct ENGINE_API Transform {
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glm::vec3 position;
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glm::vec3 rotation;
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glm::vec3 scale;
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