feat: opacity + shininess + illumination support
This commit is contained in:
@ -64,6 +64,8 @@ private:
|
||||
glm::vec3 m_diffuse { 0.8f, 0.8f, 0.8f };
|
||||
glm::vec3 m_specular { 1.0f, 1.0f, 1.0f };
|
||||
float m_shininess { 32.0f };
|
||||
float m_opacity { 1.0f };
|
||||
int m_illum { 2 };
|
||||
|
||||
std::unique_ptr<Texture> m_diffuse_tex { nullptr };
|
||||
public:
|
||||
@ -77,12 +79,16 @@ public:
|
||||
inline const float GetSpecularWeight() const { return m_shininess; }
|
||||
inline const bool HasDiffuseTexture() const { return m_diffuse_tex != nullptr; }
|
||||
inline const Texture* GetDiffuseTexture() const { return m_diffuse_tex.get(); }
|
||||
inline const float GetOpacity() const { return m_opacity; }
|
||||
inline const int GetIllumination() const { return m_illum; }
|
||||
public:
|
||||
inline void SetAmbientColor(glm::vec3 ambient) { m_ambient = ambient; }
|
||||
inline void SetDiffuseColor(glm::vec3 diffuse) { m_diffuse = diffuse; }
|
||||
inline void SetSpecularColor(glm::vec3 specular) { m_specular = specular; }
|
||||
inline void SetSpecularWeight(float weight) { m_shininess = weight; }
|
||||
inline void SetDiffuseTexture(std::unique_ptr<Texture>&& texture) { m_diffuse_tex = std::move(texture); }
|
||||
inline void SetOpacity(float opacity) { m_opacity = opacity; }
|
||||
inline void SetIllumination(float illum) { m_illum = illum; }
|
||||
};
|
||||
|
||||
class Mesh {
|
||||
|
Reference in New Issue
Block a user