feat: reorganize source code + cleanup
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14
src/main.cpp
14
src/main.cpp
@ -5,6 +5,10 @@
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#include <cmath>
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// #endif
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#ifndef WIN32
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#define GLEW_STATIC
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#endif
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#include <vector>
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#include <glm/glm.hpp>
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#include <glm/ext/quaternion_geometric.hpp>
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@ -13,12 +17,10 @@
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#include <GL/glew.h>
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#include <SDL3/SDL.h>
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#include "shader.h"
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#include "file_manager.h"
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#include "prelude.h"
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#include "block.h"
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#include "vertex.h"
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#include "model.h"
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#include "renderer/shader.h"
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#include "IO/file_manager.h"
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#include "renderer/debug.h"
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#include "renderer/wavefront.h"
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#define WIDTH 1024
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#define HEIGHT 768
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