feat: use custom buffers

This commit is contained in:
2025-11-04 18:03:33 +01:00
parent 9e3bc4790b
commit 103fdcaa26

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@ -12,18 +12,22 @@ batch::batch() {
void batch::prepare(glm::mat4 *instances, unsigned int count) { void batch::prepare(glm::mat4 *instances, unsigned int count) {
if (!m_instanceBuffer) { if (!m_instanceBuffer) {
m_instanceBuffer = std::make_unique<OpenGL::InstanceBuffer>(GL_DYNAMIC_DRAW); m_instanceBuffer = new OpenGL::InstanceBuffer(GL_DYNAMIC_DRAW);
m_instanceBuffer->Data(nullptr, sizeof(glm::mat4) * count); OpenGL::Buffer::Bind(m_instanceBuffer);
OpenGL::Buffer::Data(m_instanceBuffer, nullptr, sizeof(glm::mat4) * count);
OpenGL::Buffer::Unbind(m_instanceBuffer);
m_instance_count = count; m_instance_count = count;
} else if (count > m_instance_count) { } else if (count > m_instance_count) {
// Optional: reallocate only if you *really* have more instances than before // Optional: reallocate only if you *really* have more instances than before
glBindBuffer(GL_ARRAY_BUFFER, m_instance_vbo); glBindBuffer(GL_ARRAY_BUFFER, m_instance_vbo);
m_instanceBuffer->Data(nullptr, sizeof(glm::mat4) * count); OpenGL::Buffer::Bind(m_instanceBuffer);
OpenGL::Buffer::Data(m_instanceBuffer, nullptr, sizeof(glm::mat4) * count);
OpenGL::Buffer::Unbind(m_instanceBuffer);
m_instance_count = count; m_instance_count = count;
} }
// Just update the data region — much cheaper // Just update the data region — much cheaper
m_instanceBuffer->SubData(instances, sizeof(glm::mat4) * count, 0); OpenGL::Buffer::SubData(m_instanceBuffer, instances, sizeof(glm::mat4) * count, 0);
} }
} }